Game Instructions
Mouse drag a tile onto an empty square click a tile to turn it 90 deg drag it back to the shelf to remove it Touch drag to place tap to turn Keys Esc pauses larr rarr page Level Select
Red must arrive at Grandma’s cabin, yet the route through the forest is absent. You receive a static rack of road segments: position them on the board, tap to rotate them, and connect Red to the entrance. The trees are immovable, and a door only opens from the direction indicated by its arrow. There are 100 stages spread across four woodland levels, ranging from 5×4 clearings to 7×5 thick growths. Subsequently, the Wolf desires a door of his own—two paths on a single board, with no intersections. Every stage is mechanically verified as solvable. No timer exists, ever. Five soundtracks, ten languages, and boards that unlock as you complete them, allowing you to revisit any level you have previously reached. Mouse or touch: drag a tile from the rack onto a vacant square, tap it to rotate it, and pull it back to the rack to remove it. Nothing is timed, and nothing is forfeited—a puzzle that seems insolvable merely conceals its solution.
Mouse drag a tile onto an empty square click a tile to rotate it 90 degrees drag it back to the shelf to remove it Touch drag to place tap to rotate Keys Esc pauses larr rarr page Level Select
Mouse drag a tile onto an empty square click a tile to turn it 90 deg drag it back to the shelf to remove it Touch drag to place tap to turn Keys Esc pauses larr rarr page Level Select